Post by KATSUMIKI on Jul 25, 2012 23:26:58 GMT -5
Witches & Wizards![/u][/i][/font][/color]
-----These are your typical witches and wizards. They cast spells and some of them even use wands or staves to help them channel their magic more effectively.
-----Witches and Wizards use one particular ability. Only one (Restricted to C or D Class Ability only).
[/li][li]Lifespan:[/u]
-----400-500 years
[/li][li]Abilities:
-----Magic- The primordial forces of creation are at the beck and call of the practitioners of the arcane arts. Each user usually has differing abilities and specialties however. Some are more capable of moving large amounts of energy and shaping it to their will, while others are best with small amounts and subtle magic. With this, almost anything can be done. From quick and dirty combat magic, evocations, to long range trackings or bindings, thaumaturgy.
----Healing- All users of magic have an increased healing factor. This won't help you in a bar fight, but in the long term they can recover from almost any injury.
[/li][li]Weaknesses:[/u]
-----Salt (only when circled since it cuts them off from using the magic around them or sending magic through the circle.)
-----Normal human weaknesses
-----Technology (Magic and tech just don't mix. Technology fails around the wielders of the primordial forces, and with active effort, they can blow out pretty much any technology. Depending on what it is, it might have a different effect though. A bomb may go inactive, or explode. You never really know.)
----Magic- Not really a weakness, but it has its drawbacks. Slinging magic around is going to wear you out physically. So if you throwing big punches left and right, you're gonna black out unless you're the magical thug type of guy, or girl, who goes in for the flashy, razzle dazzle stuff. In addition to this, you can't use magic you don't believe in. Whether you attach religion or mathematics to it, you need to believe in it in order to make it work. And finally, magic is the primordial force of life and creation. Wizards using magic use another language in order to voice (Or think) their spells, to act as insulation. Without that language barrier, the magic will sear through your mind and cause intense pain, almost guaranteeing to knock you out, not good in a fight. One other thing, Black Magic. Yes it exists, yes it's bad. Thinks like mind magic, killing humans with it, it's bad. It means you believe in doing those harmful, vicious things. It changes and twists your personality and damages you over time, so you might want to avoid it.
[/li][li]Common Physical Traits:[/u]
-----Normal human appearance.
[/li][li]Availability:[/u]
-----Currently Open.
[/li][/ul]
- Basic Information:
-----These are your typical witches and wizards. They cast spells and some of them even use wands or staves to help them channel their magic more effectively.
-----Witches and Wizards use one particular ability. Only one (Restricted to C or D Class Ability only).
[/li][li]Lifespan:[/u]
-----400-500 years
[/li][li]Abilities:
-----Magic- The primordial forces of creation are at the beck and call of the practitioners of the arcane arts. Each user usually has differing abilities and specialties however. Some are more capable of moving large amounts of energy and shaping it to their will, while others are best with small amounts and subtle magic. With this, almost anything can be done. From quick and dirty combat magic, evocations, to long range trackings or bindings, thaumaturgy.
----Healing- All users of magic have an increased healing factor. This won't help you in a bar fight, but in the long term they can recover from almost any injury.
[/li][li]Weaknesses:[/u]
-----Salt (only when circled since it cuts them off from using the magic around them or sending magic through the circle.)
-----Normal human weaknesses
-----Technology (Magic and tech just don't mix. Technology fails around the wielders of the primordial forces, and with active effort, they can blow out pretty much any technology. Depending on what it is, it might have a different effect though. A bomb may go inactive, or explode. You never really know.)
----Magic- Not really a weakness, but it has its drawbacks. Slinging magic around is going to wear you out physically. So if you throwing big punches left and right, you're gonna black out unless you're the magical thug type of guy, or girl, who goes in for the flashy, razzle dazzle stuff. In addition to this, you can't use magic you don't believe in. Whether you attach religion or mathematics to it, you need to believe in it in order to make it work. And finally, magic is the primordial force of life and creation. Wizards using magic use another language in order to voice (Or think) their spells, to act as insulation. Without that language barrier, the magic will sear through your mind and cause intense pain, almost guaranteeing to knock you out, not good in a fight. One other thing, Black Magic. Yes it exists, yes it's bad. Thinks like mind magic, killing humans with it, it's bad. It means you believe in doing those harmful, vicious things. It changes and twists your personality and damages you over time, so you might want to avoid it.
[/li][li]Common Physical Traits:[/u]
-----Normal human appearance.
[/li][li]Availability:[/u]
-----Currently Open.
[/li][/ul]